IVAN PITENIN
03 / GEN.ART

GEN.ART

I explore how simple rules, randomness and motion can grow into complex visual systems, using code as both a tool and a medium.

GEN.ART

I explore how simple rules, randomness and motion can grow into complex visual systems, using code as both a tool and a medium.

Archaic Patterns — MORE DETAILS

A generative grid where repetition and rigid geometry are disrupted by noise, producing shifting patterns of color, rotation, and controlled randomness.

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Truchet tribute — MORE DETAILS

A generative grid of nested geometric forms, where Perlin noise drives their color and appearance, creating shifting patterns between symmetry, repetition, and disorder.

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Generative artwork — Crossing
Crossing — MORE DETAILS

A bit of trigonometry combined with Perlin noise wrapped in a loop for tens of thousands of iterations

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Transitions — MORE DETAILS

An experiment in creating fluid motion without fluid simulation — using Perlin noise, a simple grid, and CSS blur and contrast filters to turn discrete color fields into flowing organic forms.

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Generative artwork — Abyss
Abyss — MORE DETAILS

A generative system built from repeated mathematical trajectories, gradually distorted by noise and randomized parameters. Each output develops its own flowing structure, color rhythm, and density while following the same underlying set of rules.

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IVAN PITENIN
01 / CONCRETE AND LIGHT
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